Flambe 4.1.0

A powerful HaXe engine for developing HTML5 and Flash browser games, supporting both the singleplayer and multiplayer game modes
Haxe is an open-source programming language and compiler that can convert its source code in other programming languages (amongst which ActionScript and JavaScript are supported).

To ensure a cross-platform support and maximum interoperability, developers have chosen to write Flambe in HaXe.

This means developers write a game's source in HaXe, and then compile it to Flash or JS (HTML5) depending on their needs.

This way the game's source is available in one single repository, easier to change, update, and maintain.

There's aren't any other fundamental differences besides this, Flambe working just like any other game engine.

Main features:

  • Multiplayer games via Node.js
  • Support for mobile devices
  • Complex asset loading system
  • Support for mouse and touch interactions
  • Support for keyboard shortcuts
  • Support for Adobe AIR
  • Support for bitmap fonts
  • Support for Flump animations
  • Simple audio playback
  • Easy scene management
  • Built-in particle system
  • Reloads assets in real-time
  • Render data via HTML5 canvas, Stage3D, WebGL, and BitmapData

last updated on:
September 13th, 2014, 0:56 GMT
license type:

BSD License

developed by:
Bruno Garcia
operating system(s):
Windows / Linux / Mac OS / BSD / Solaris
C: \ Games
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What's New in version 4.0.0
  • Added Firefox OS platform target.
  • Added System.renderer.
  • Added Texture.subTexture(), Texture.split(), for conveniently working with texture atlases.
  • Added Library.fromFlipbooks(), for support for non-Flump flipbook animations.
read full changelog

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