Fabric.js 1.4.13

The most powerful JavaScript library for manipulating HTML5 canvas elements, complete with a SVG-to-canvas and canvas-to-SVG converter
Basically, Fabric.js can be used for about any HTML5 canvas manipulation, like live drawing, adding objects, importing SVG images, editing and processing shapes, etc..

On top of this functionality, probably as important, the built-in SVG-to-canvas parser also allows developers to easily migrate they're previously built SVG graphics into HTML 5 canvas.

This ensures more control over these graphics, access developers didn't have while they were in SVG format.

In more complex terms Fabric.js can be considered as an interactive object-model built on top of HTML 5 canvas element, just like the DOM is for HTML pages.

Fabric.js works with both client-side (browsers) and server-side (Node.js) environments.

Main features:

  • Support for canvas animations
  • Support for image filters
  • Embed text, gradients or images inside the canvas
  • Can group elements together
  • Drag&drop support
  • Runs pretty fast
  • Low resource consumption
  • Non-blocking
  • Modular code structure
  • Cross-browser tested
  • Support for touch gestures
  • SVG-to-canvas converter
  • Canvas-to-SVG converter
  • JSON-to-canvas converter
  • Canvas-to-JSON converter
  • Tested code
  • Documentation
  • Examples

last updated on:
November 28th, 2014, 15:33 GMT
developed by:
Juriy Zaytsev
license type:

MIT License

operating system(s):
Windows / Linux / Mac OS / BSD / Solaris
C: \ Graphics and Multimedia \ Graphics and Animations
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What's New in version 1.4.0
  • JSON and Cufon are no longer included in default build
  • Change default objects' originX/originY to left/top
  • fabric.StaticCanvas#backgroundImage and fabric.StaticCanvas#overlayImage are fabric.Image instances. fabric.StaticCanvas#backgroundImageOpacity, fabric.StaticCanvas#backgroundImageStretch, fabric.StaticCanvas#overlayImageLeft and fabric.StaticCanvas#overlayImageTop were removed.
read full changelog

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