CAAT 0.7 Build:6

A JavaScript animation framework
CAAT can handle any animations, but is best fitted for developing only JS games.

Main features:

  • Seamless zero-coding WebGL, HTML5 Canvas and CSS rendering engines.
  • Unlimited number of Scenes per Director.
  • Unlimited number of Actors and ActorContainers per Scene.
  • Hierarchically applied affine transformations (rotations, scales and translations).
  • Hierarchically applied alpha composition.
  • Unlimited number of timers per Scene.
  • Ability to define complex paths for translations applied to Actors and ActorContainers.
  • Easing and interpolation functions for affine transformations and alpha transparency application.
  • Homogeneous coordinate system. Each contained Actor will receive correct input coordinates on its coordinate system regardless of its parents applied transformations.
  • Abstracted input system, from mouse events to keyboard and accelerometer.
  • Resource management and preloading.
  • Many types of actors supported: Sprites, Shapes, Text, Path, Interpolator, etc.
  • Easily extendable framework.
  • Performs properly in all major canvas enabled browsers.

last updated on:
July 4th, 2013, 21:23 GMT
price:
FREE!
developed by:
Ibon Tolosana
license type:
MIT License
operating system(s):
Windows / Linux / Mac OS / BSD / Solaris
category:
C: \ Graphics and Multimedia \ Graphics and Animations

FREE!

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user rating

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0.0/5
 

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What's New in This Release:
  • Added __CLASS attribute to Class function. Now all objects are identified.
  • Fixed director dynamic scale behavior.
  • Enhanced skeletal animation support (Spine).
  • Fixed font error which prevented fonts to draw on screen.
read full changelog

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