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  • Home > Scripts > Graphics and Multimedia > Graphics and Animations

    CAAT 0.6 Build:52

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    Downloads: 583  Tell us about an update
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    Ibon Tolosana | More scripts
    labs.hyperandroid.com
    MIT License 

    Windows / Linux / Mac OS / BSD / Solaris
    N/A
    JavaScript
    April 14th, 2013, 10:58 GMT [view history]
    C: \ Graphics and Multimedia \ Graphics and Animations

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    CAAT description

    A JavaScript animation framework

    CAAT can handle any animations, but is best fitted for developing only JS games.

    Here are some key features of "CAAT":

    · Seamless zero-coding WebGL, HTML5 Canvas and CSS rendering engines.
    · Unlimited number of Scenes per Director.
    · Unlimited number of Actors and ActorContainers per Scene.
    · Hierarchically applied affine transformations (rotations, scales and translations).
    · Hierarchically applied alpha composition.
    · Unlimited number of timers per Scene.
    · Ability to define complex paths for translations applied to Actors and ActorContainers.
    · Easing and interpolation functions for affine transformations and alpha transparency application.
    · Homogeneous coordinate system. Each contained Actor will receive correct input coordinates on its coordinate system regardless of its parents applied transformations.
    · Abstracted input system, from mouse events to keyboard and accelerometer.
    · Resource management and preloading.
    · Many types of actors supported: Sprites, Shapes, Text, Path, Interpolator, etc.
    · Easily extendable framework.
    · Performs properly in all major canvas enabled browsers.

    Limitations:

    · Supports only Internet Explorer version 9 or greater.

    What's New in This Release: [ read full changelog ]

    Changed:
    · Some functions from Matrix objects to Matrix class.

    Added:
    · Capture skeletal animation on-the-fly to an spriteSheet.
    · Modification to CAAT.Math.Rectangle . if no parameters in constructor is set to empty.

    Fixed:
    · CAAT.Foundation.UI.Label dependencies.
    · CAAT.Foundation.Actor dependencies.



    TAGS:

    animation framework | scene-graph animation | gaming engine | animation | framework | WebGL

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