Quintus 0.2.0

A lightweight, modular, OOP platform for developing HTML5-based games, a game engine for today's dynamic and and fully-interactive browser experience
The Quintus game engine can be used for developing games for mobile devices, desktop environments, or just for the Web.

Quintus is quite easy to use and follows game development practices like sprite animations, scene control, and event looping.

For documentation and usage instructions, check Quintus' source code comments.

Main features:

  • Looping events
  • Keyboard shortcuts
  • Game states
  • Extendable via add-ons (components)
  • HTML 5 canvas animations
  • Scene management
  • Sprite-based animation

last updated on:
January 3rd, 2014, 1:37 GMT
developed by:
Pascal Rettig
license type:
MIT License
operating system(s):
Windows / Linux / Mac OS / BSD / Solaris
C: \ Games


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What's New in This Release:
  • Generate collision points performance optimization
  • Disasteroids Example
  • Initial Platformer Full Example
  • Initial API Documentation
read full changelog

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