The framework can produce 2D games that run on multiple paltforms.
Here are some key features of "LOVE":
Main handled features:
· Audio
· Events
· File system interaction
· Fonts
· Graphics
· Images
· Joysticks
· Keyboards
· Mouse
· Physics
· Sound
· Thread
· Timer
What's New in This Release: [ read full changelog ]
· Added release error screen.
· Added alpha to love.graphics.setBackgroundColor.
· Added Canvas:clear(r, g, b, a).
· Added Canvas support to love.graphics.drawq.
· Added Canvas:getWidth and Canvas:getHeight.
· Added love.graphics.arc.
· Added seek and tell to Source objects.
· Added color interpolation to ParticleSystem.
· Added automatic PO2 padding for systems not supporting the OpenGL extension.
· Added UTF-8 support for fonts.
· Added Box2D error handling for some commonly failing functions.
· Added ability for fused release games to have their write dir in appdata.
· Added shear transformation to drawing functions.
· Added origin to font printing.
· Added love.graphics.getMode.
· Added per-sprite colors on SpriteBatches.