Softpedia
 


SCRIPTS CATEGORIES:



NEWS ARCHIVE >>
SOFTPEDIA REVIEWS >>
MEET THE EDITORS >>
WEEK'S BEST
  • Koken 0.8.2
  • ContentBox 1.5.2
  • jQPlayer 0.5.2
  • SPOILER ALERT! 0.0.2
  • jQuery Mask Plugin 0.9.0
  • Easing Slider 2.1.2
  • Btapp.js 0.2.0
  • WiiFlash 0.4.5
  • Breeze.js 1.3.3
  • TinyMCE Templates 3.0.2
  • Home > Scripts > Flash Components

    Project3D v2r27

    Download button

    Downloads: 382  Tell us about an update
    User Rating:
    Rated by:
    NOT RATED
    0 user(s)
    Developer:

    Website:

    License / Price:

    Platforms:

    Databases:

    Language:

    Last Updated:

    Category:
    John Sword | More scripts
    project3d.home.sapo.pt
    GPL - GNU General Public License 

    Windows / Mac OS
    N/A
    Flash
    November 21st, 2009, 10:12 GMT
    C: \ Flash Components

     Read user reviews (0)  Refer to a friend  Subscribe

    Project3D description

    This is a Flash-based 3D engine

    Some comprehensive and compelling examples are provided.

    Here are some key features of "Project3D":

    · Materials (Wireframe,Color,Color3D,Texture,Texture LOD);
    · What I call Texture LOD is a special texture mapping material that subdivides itself according to distance and object size to provide better texture quality.
    · Color 3D takes a Vector position to light the object faces. Its a very basic lighting model;
    · MD2 importer with custom functions for animations (will read animation frames which then can be called by a function);
    · ASE importer with texture support;
    · Built in primitive Box and Plane objects (it's the only one available though, more to come);
    · Fast Convex Hull calculation for Occlusion Culling (works great but still has some issues);
    · 3D Objects click, mouseover and mouseout events;
    · Objects are not drawn into movieclip instances like Papervision does so you do get a better z sorting. The engine renders and sorts polygons (faces) according to average z. Its not perfect but at least you dont get objects jumping across each other while moving through space;
    · Pitch, Yaw, Roll rotation. Z, Y, X translations. Standard stuff, no quaternions though, maybe in the future I'll implement those.
    · Animated textures can be implemented simply by updating the material's texture bitmap;

    Requirements:

    · ActionScript 3



    TAGS:

    3D engine | graphics platform | motion graphics | 3D | animation | engine

    Go to top

    WindowsGamesDriversMacLinuxScriptsMobileHandheldNews

    SUBMIT PROGRAM   |   ADVERTISE   |   GET HELP   |   SEND US FEEDBACK   |   RSS FEEDS   |   UPDATE YOUR SOFTWARE   |   ROMANIAN FORUM