KineticJS 5.1.0

A JavaScript library for the HTML5 Canvas element

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What's new in KineticJS 5.0.2:

  • New FastLayer for ultra fast rendering. If you don't need node nesting, mouse and touch interactions, or event pub/sub, you should use FastLayer instead of Layer to create your layers. It renders about 2x faster than normal layers.
  • Now passing a Kinetic event object to event handlers which contains a target, type, and evt key that points to the native event object.
  • Can now configure if Kinetic should use degrees or radians via the Kinetic.angleDeg flag. By default it is true.
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LICENSE TYPE:

GPL: GNU General Public License

MIT License

USER RATING:
4.0/5 1
DEVELOPED BY:
Eric Rowell
HOMEPAGE:
www.kineticjs.com
LANGUAGE:
JavaScript
CATEGORY:
C: \ Development Tools \ HTML and HTML5 Tools
From simple 2D shapes and drawings, and up to complicated browser games, KineticJS can be used without a glitch for manipulating canvas elements inside the DOM.

KineticJS can work with many layers, animations and renderings, being ideal for animation and game engines.

Last updated on March 30th, 2014

Runs on: Windows / Linux / Mac OS / BSD / Solaris

requirements

#HTML5 canvas #2D graphics #game engine #HTML5 #canvas #animation #2D

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