KineticJS 5.1.0

A JavaScript library for the HTML5 Canvas element
From simple 2D shapes and drawings, and up to complicated browser games, KineticJS can be used without a glitch for manipulating canvas elements inside the DOM.

KineticJS can work with many layers, animations and renderings, being ideal for animation and game engines.

last updated on:
March 30th, 2014, 5:17 GMT
license type:

GPL: GNU General Public License

MIT License

developed by:
Eric Rowell
operating system(s):
Windows / Linux / Mac OS / BSD / Solaris
C: \ Development Tools \ HTML and HTML5 Tools
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What's New in version 5.0.2
  • New FastLayer for ultra fast rendering. If you don't need node nesting, mouse and touch interactions, or event pub/sub, you should use FastLayer instead of Layer to create your layers. It renders about 2x faster than normal layers.
  • Now passing a Kinetic event object to event handlers which contains a target, type, and evt key that points to the native event object.
  • Can now configure if Kinetic should use degrees or radians via the Kinetic.angleDeg flag. By default it is true.
read full changelog

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