4x4 matrix computations are the core operations that any 3D engine must handle.
The library can be used and embedded in C++ developed apps like 3D engines, 3D transformations, 3D meshes and 4th order matrix operations.
This class is compiler-agnostic, and can be used on multiple platforms (including mobile) with minimal refactoring.
Here are some key features of "Fast 4x4 matrix class":
· Matrix multiplication
· Invert matrix
· Transpose matrix
· Zero out the matrix
· Identity matrix
· Gets value at coordinates
· Calculate the norm of a matrix
· Determine if the matrix is singular
· Setting a value by direct access, etc..